Game Fixes

Having completed the game, what are some things you noticed that are off, wrong, a typo, needs to be redone, etc.. I will post some of what I have found over time. Feel free to post your own.

---Dart's Red-Eye Dragon currently reads as 175% damage, when it should only read 75%

---Damage output inequalities. You have Kongol. The highest physical attack power in the game, but slowest speed. This makes sense except for one thing. His final addition only does 300% damage.
Now take Meru. The lowest physical attack power in the game, and the fastest. Her final addition does 600% damage. So let's take a look at this.

Kongol- 254 Base attack at level 60. 88 Attack from Indora's axe. 30 speed
254+88= 342 x 300% for his final addition = 1026 x .3 (his speed as a % based off of 100) = 307.8
So we will say Kongol's final damage rating is 307.8

Meru- 147 Base attack at level 60. 40 Attack from Basher. 70 speed
147+40= 187 x 600% for her final addition = 1122 x .7 (her speed as a % based off of 100) = 785.4
So we will say Meru's final damage rating is 785.4

So Kongol, our big bad muscle, his only purpose it to pound the living crap out of whoever he is up against, will only put out 307.8/785.4= 39.1% of the PHYSICAL damage as Meru will.
On top of this, Meru's magic attack is 225 at level 60, while Kongol's is only 75.
So Meru's physical damage is 255% more and magical damage is 300% more.

So no matter how you do it, Meru will out damage Kongol at endgame. Even if they had equal speeds!

This should not have been set up like this. I don't mind Meru, but I think those that are made for physical damage, should do more physical damage during a fight. I mean, even per hit Meru currently does more with final weapons and additions.

Rather then going with the lowest damage modifier for the stronger characters and a higher damage modifier for the weaker characters, it should have been the other way around.

New example switching the final addition modifiers around.


Kongol- 254 Base attack at level 60. 88 Attack from Indora's axe. 30 speed
254+88= 342 x 600% with new modifier = 2052 x .3 (his speed as a % based off of 100) = 615.6
So Kongol's new final damage rating is 615.6

Meru- 147 Base attack at level 60. 40 Attack from Basher. 70 speed
147+40= 187 x 300% for her final addition = 561 x .7 (her speed as a % based off of 100) = 392.7
So Meru's new final damage rating is 392.7

615.6/392.7=156.8%
So Kongol would now be doing 156.8% more physical damage then Meru
Meru would still do 300% more damage with magic.

I believe this makes more sense.

--- I also think Albert/Lavitz's speed should be raised to 45 and Kongol's to 40
You have Dart, our average, base everything man at 50 speed
55 Rose
60 Hascel
65 Miranda/Shana
70 Meru
They go up in increments of 5
Whereas
40 Albert/Lavitz
30 Kongol
These two go down by 10
Pick one or the other, especially since Kongol and Albert/Lavitz need all the help they can get.

---Dragoon usefulness. Is it just me, or by endgame, do you only turn into Dragoon's during boss fights out of habit? Your final additions do more damage and the only good magics are healing or Albert's Rose Storm.

The physical damage needs to get cranked up to make it worth it. Hey if you need to add some more HP to bosses because of it, that would be fine, but when the entire game is about Dragoon's, turning into one should mean something.
I mean, the only reason the humans were able to be victorious during the Dragon Campaign was because of 7 Dragoons, when they had thousands of warriors.

Up the Attack, Defense, Magic Attack, and Magic Defense of Dragoons.
Make them worth it.

Another thing they need to do is make your Dragon worth something.
Why would I use 80mp to cast it, when I can cast my Level 3 magic twice and have some left over.
I know, hitting Miranda's 9999 with her Dragon makes your heart flutter, but everyone else's is almost useless.
All Dragon's attacks should be attack all. How can this massive beast, fly through a group of enemies close together, rain terror down on them, but only manage to hit 1
All Dragon's attacks should be 100% damage, and all other Dragoon magic attacks based off of that.
What does a 75% damage mean currently anyways? 75% damage compared to what?
I am sure it's off of something, but it's not really obvious, and I would like to know.
And especially seeing as a Dragon costs nearly all base MP, they should do a lot more damage then your other magics.
Look at Albert. His level 3 is more powerful then his Dragon.
Yes his Dragon hits all, but is costs almost 3x as much MP
Up all the damage of Dragoon magic, so that saving MP in boss fights means something with all of you characters.
And then up the Dragon's even more.

For damage attacks by level, I think something like this should be done.
D'lvl 1- 25% single or 15% all/single with effect (Rose's Astral Drain)- 10MP
D'lvl 2- 50% single or 30% all/single with effect- 20MP
D'lvl 3- 75% single or 45% all/single with effect- 30MP
(maybe)D'lvl 4- 100% single or 60% all/single with effect- 40MP
D'lvl 5- Dragon 100% all- 80MP

I think I would actually use my Dragons on occasion

So in recap;
Make Dragoon more powerful by upping all base stat raises.
Make Dragoon Magic more powerful , that even using Kongol's would be useful at times.
Make Dragoon Magic damage based off of the Dragon's damage being 100%
Make Dragon hit all with all characters
Make Dragon much more powerful then other Dragoon Magics

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